Epcot Imagination Journey Into Imagination tech Tony Baxter

Disney Dragon Week: Figment & Imagination!

Disney Dragon Week: Figment & Imagination!

Does Epcot have dragons? You guess! And never simply the little purple one. But our focus is on Walt Disney World’s favourite dragon.

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Audiences beloved the unique Journey Into Creativeness. It was an exquisite dark journey with shade, music, props and a tremendous little purple creature. But most friends actually didn’t know just what the journey was specifically all about. They knew it was about “using your creativeness.” But the attraction truly had three succinct elements to it. Those individual sections body how we imagine. What are those three phases?

  1. Flight Into Creativeness–the place concepts are gathered.
  2. Dreamport: Where ideas are stored till they’re recalled.
  3. Creativeness Software: Opportunities within the arts, performing arts, science & know-how to utilize ideas.

If there is a fourth part, it’s the Image Works upstairs, where you follow making use of your creativeness. We gained’t give attention to that, aside from to say that imagination is yours to utilize.

Let’s take a look at every of those three elements a bit extra intently:

1. Flight Into Creativeness

One Little Spark of Inspiration is at the heart of all creation. Right at first of every part that’s new. One little spark lights up for you.

The Flight into Imagination is the place we meet up with Dreamfinder who is navigating the Dream Catcher. He welcomes us, units the stage, and introduces a figment of his creativeness. This character is a royal purple dragon named Figment.

Disney photograph of Dreamfinder & Figment on the Dreamcatcher.

These two people are the first characters on this expertise. Dreamfinder is professorial. He has the knowledge of utilizing the imagination, and of drawing on its powers. He’s described as somewhat of a Santa Claus sort character, who offers the area for others to dream–in this case, Figment and also you.

Figment gives a contrast. From the original Abrams e-book, Walt Disney’s Epcot, we read: “Figment is a spontaneous creature, filled with power and childlike wonderment. He’s an ever-receptive sponge, absorbing every little thing he sees around him. Having never been advised by an grownup that he is incapable of doing this or that, he thinks he can do anything–and he isn’t far flawed.”

“Can I think about too?” Figment asks. Dreamfinder responds: “In fact. Creativeness belongs to everyone.”

Both experience together amassing concepts in the Dreamcatcher. Here they gather notes for melodies, letters for writing, costumes rainbows for coloring. Gyroscopes and magnetisms. Every little thing that can lead to new and imaginative works is gathered.

The inquiries to ask listed here are:

  • To be imaginative, it’s important to collect ideas
  • We ought to be intentional in gathering concepts
  • We should always search for new ideas from totally different places. Hunt down numerous ideas
  • Like Figment, be child-like in seeing the chances in new ideas
  • Like Dreamfinder, draw by yourself knowledge in using your creativeness. 

A bell rings indicating that the thought bag is full, and it’s time to unload the ideas in the Dreamport.

2. Dreamport

Visitors transfer on with Dreamfinder and Figment and enter the Dreamport. The Dreamport storeroom is an enormous, busy place. It represents our brain. The Dreamcatcher’s bag is unloaded and kind of scrubbed in a boiler type washing machine referred to as the Imaginometer. Supposedly, we are weighing our concepts as to their elements.

The Imaginometer. Picture by Disney.

On this area, parts (concepts) are thrown into totally different compartments. Shade is put right into a pigment-mixing machine, a diving bell is accessible for deep thoughts, and a field of “infantile delight” can be found. There are file cabinets that maintain a variety of different sound effects. Theatrical materials is held in an enormous trunk outfitted with applauding arms, a financial institution holds for (fog financial institution) and musical notes are tweeting while stuffed in an oversize birdcage.

Know that the Dreamport isn’t distant whenever you use your imagination. All these ideas reside till your brain is ready to use them. The thought right here is:

  • Do you maintain on to good ideas? 
  • In that case, how do you do it deliberately? 
  • Good ideas are solely nearly as good as you capability to recall them if you want them.

three. Imagination Software

There are several realms which comply with the Dreamport. These are locales where concepts are translated, rearranged, and merges as new ideas and ideas. Included are the next realms:

  • A Work of Artwork. With Dreamfinder holding a fiber optic brush, he lays out shade onto an enormous mural of nature with colours changing forwards and backwards. From there you proceed to a white canvas. It’s a room full of images, virtually like an elaborate paper sculpture. Right here there is a chance so as to add shade by means of prisms. At the middle is a carousel of origami animals, and Figment with a colourful apron applies paint from a pot of rainbows.
  • Literature. Dreamfinder performs an organ with words popping out to it, resulting in a story of fright. Figment holds blocks which commute from the phrases “cat” to “bat”. The tone is dark and mysterious. Books abound with titles like Troll, Dragons and Serpents. Figment tries to carry back an enormous e-book about monsters.
  • Performing Arts. Right here Figment is making an attempt on totally different costumes backstage while Dreamfinder conducts a laser mild present as if he have been conducting an orchestra.
Photograph by Disney.
  • Science and Know-how. And what about science? Dreamfinder turns a mechanized dial to reveal crystal shapes, crops germinating, pyro and galaxies beyond. On the display figment explores ideas of gravity, sluggish motion and measurement.
  • Image Know-how. Nicely, it’s sponsored by Kodak. It solely is sensible to have some portion devoted to this. Dreamfinder unlocks the hidden wonders by means of celluloid film. Figment is in a number of screens with him portraying a tap dancer, a mountain climber, a scientist, a cowboy and so forth. A digital photograph is taken of the visitors and is proven in a comply with up display. Visitors are then invited to Image Works to attempt their very own hand.
Photograph by Disney.

If there is a message to be discovered right here it might be this:

  • Purposes for using your creativeness could be found all over the place
  • Creativeness may be figurative and literal
  • Creativeness may be utilized to the sensible and impractical
  • Artistry and know-how enhance each other. Certainly this is when Disney achieves its biggest strides.

You’ll be able to see all of this performed out on this terrific video found here:

Imagination & Imagineering

In all probability among the best examples of software was the original attraction itself. After Tony Baxter constructed Huge Thunder Mountain, he labored to develop other concepts for the area behind this roller coaster at Disneyland. The general undertaking was referred to as Discovery Bay.

Image by Disney of Discovery Bay.

The signature attraction was an Hyperion blimp standing in a barn. This was to be the entry into an attraction based mostly on Disney’s Island on the Prime of the World. Unfortunately, the movie was not too profitable, thus the attraction was by no means developed. However it did come to life when he constructed Discoveryland in Disneyland Paris.

Picture of Cafe Hyperion entrance by Disney.

Moreover, there was another show for this space the place a Professor Marvel would do a musical showcase that included his cohort, a dragon. This too didn’t get constructed. However concepts at Disney never die. Ultimately, as a result of he had saved these ideas in the Dreamport, he was capable of re-apply them into what would turn out to be Journey Into Imagination.

A Disney postcard showcasing Journey Into Creativeness.

In one other instance that exhibits the facility of amassing ideas, Tony Baxter talks about watching Magnum P.I. on tv. On the present Magnum had a goat that was eating Higgin’s (the butler) backyard. When Higgins complained, Magnum advised him it was just a figment of his imagination. Higgins then held up a ruined plant and cried “figments don’t eat grass”

From that little experience of catching new concepts from locations you least anticipate it, Tony instantly thought that the identify of the dragon must be Figment. It’s once more an example of a spark of imagination.

Creativeness & Kodak

Most people don’t keep in mind that one of many last activities of the experience was to have your image taken digitally. This was a tremendous innovation–one we take without any consideration immediately. However in 1983 this was fairly superb stuff.

Because the sponsor of this attraction Kodak had lengthy been the center of offering shopper cameras and movie. Sustaining that position turned increasingly troublesome as the 21st century emerged. As know-how created a digital world, the position of film turned increasingly more obsolete. As such modifications have occurred, Kodak themselves have had to assume “outdoors the digital camera lens”. Is Kodak about movie or is it about something else?  In case you are only about movie, you might not prosper long term. Is Kodak about movie or about creating reminiscences? If the latter, then what are you going to do to remain related to your means to create reminiscences? Kodak was not alone.  Competitor Polaroid struggled with the identical premise. And other organizations proceed to have those self same points as we speak. Imagination requires being true to all three phases we’ve described above.


Listed here are some ideas to take again house with you:

  • How are we at gathering up ideas?
  • Where are we going to collect these concepts?
  • Are we getting sufficient concepts? 
  • Is there enough variety in the concepts we’re capturing?
  • What factor in us allows us to be child-like in seeing the chances?
  • What aspect in us draws knowledge from experience in using our imagination?
  • Can we maintain on to good ideas? In that case, how can we do it deliberately? 
  • How can we recall good ideas once we want them?
  • How can we apply creativeness to all points of your life?
  • When can imagination present up literally as well as figuratively?
  • What are the practical and impractical purposes for being imaginative?
  • How are you going to mix artwork and know-how to think about larger prospects?

We have now more dragons to return. Stay tuned as we continue Dragon Week and we face the dragons in Disney Parks across the World.

In the meantime, if you would like extra of this type of matter, please go to my ebook, Disney, Management and You. It’s out there on Amazon, and shares these sorts of tales from Disney that help us to struggle the dragons we face every day.

Disney, Leadership and YouDisney, Leadership and You, written by J. Jeff Kober.